GRAVITY STORM ROADMAP


This is the my roadmap for Gravity Storm, meaning my plans/goal for the game. In the roadmap I only mention the most important plans I have. Also, most of it is subject to change and I might add  new stuff later.

GRAVITY STORM ROADMAP:

  •     Make a Steam version.
  •     Graphical improvements.
  •      3 new bosses.
  •      Add at least 5 new levels, and tweaks to every existing level.
  •      Make a trailer for Gravity Storm.
  •      Make a Demo 3 (available on Steam, Itchio, Newgrounds and Gxgames).
  •      Release Gravity Storm in April of 2024 on Steam and Itch.io with a price of 7 dollars (with price localization).
  •      Cutscenes.
  •      Change the entire soundtrack.
  •      Key binding/button remapping.
  •      Redesign the logo.
  •      New sound settings: sound effects volume, music volume, master volume.
  •      Add a combo system  (if you kill more than one enemy at the same time, you receive extra points and a text pop ups saying "double kill").
  •      Remake the tutorial.
  •      Visible battle damage for enemies and the player.
  •      Give every enemy a name.
  •      Add Edit/custom mode (a mode where you can change certain aspects of the game like the amount of health, power bar, randomize enemies...).
  •      Add unlockable illustrations back.
  •      Add "How to play" manual in the pause menu.

Some gameplay if you haven't played the game yet:

Join my Discord if you want to follow the development closely: https://discord.gg/hVs9JKx2KS

Buy me a coffee if you want to support the project: https://ko-fi.com/jampleydev. You can also just donate here on itch.io

Files

Gravity Storm - First Mission Demo 2 v1.2.7 (windows).zip 50 MB
11 hours ago

Get Gravity Storm - First Mission (Demo 2)

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