Gravity Storm - Real Mission Update Summary


It's been a while since the last update for Real Mission, and a lot has happened: new enemies, improved graphics,

New mechanics, levels, and a new Discord server. For those who don't know, Gravity Storm is an action platformer with gravity changing mechanics, inspired by classic NES games, specially the hidden gem Metal Storm. You can play the demo, First Mission, on itch.io. Everything I will show in this post is subject to change.

Here you can see the original version of Gravity Storm, then First Mission, and Real Mission:

ORIGINAL

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FIRST MISSION

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REAL MISSION (CURRENTLY IN DEVELOPMENT)

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There are some new enemies, the best looking one so far is this, which shoots up or down depending on the gravity:

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The new Mechanics are tied to your new power bar that fills up by collecting object the enemies drop. So far you can  use a super laser that costs so bar and decimate everything in its path. Here's a video to demonstrate:

However, this isn't the only thing you'll be able to do with the power bar, You'll also be able to use an enhanced version of your dash that can be perform in the air and dodge any attack, and when switching gravity, you'll transform into a fireball that damages enemies when colliding with them.

The game is supposed to come out in November, but it'll most likely to be delayed because it the development is proving to be more challenging than expected because the new mechanics are complicated to implement. I wanted to make a demo available on Steam because I want to be on the Steam Next Fest, but I can't actually afford a Steam page right now, so we'll see what happens.

Thanks for reading!


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Files

Gravity Storm - First Mission Demo v1.1.5 (windows).zip 34 MB
16 days ago

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Comments

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your hard work and effort really shows in the visuals. Love seeing how the game has changed overtime! Always looking forward to more, keep it up buddy 

(+1)

thanks!