Glad you liked it! If you find controls difficult, you can try using a gamepad, or in the options you can remap your keys. Otherwise, it might be just a matter of getting used to it. Thank you for playing.
Absolutely loved it. Only feedback would be on a keyboard there's a lot going on control wise but once I hook up my controller I'm sure this will be extra fire. Thank you!
Just played the game for a bit, I thought it overall pretty cool and I enjoyed it. I have some questions / advice though, first off I'm wondering why you can't dash midair after jumping or switching gravity, it seems weird. The controls can also be a bit confusing at times. I even think you could remove some of them like jump for example, like I feel like jumping really doesn't serve much of a purpose if you can just switch gravity. Overall I thought the puzzle / shooter concept was pretty cool and I had fun playing, good job!
As you haven't played much, you might not realized this, but the dash is intended to be a complementary mechanic and it's almost never required, also it would break the leve design if you could dash in the air all the time; however, you can actually dash in the air using the super dash. Removing the jump button would be a little too drastic, it would require me changing the level design a lot, if you play more, you might realize that. I'm glad you had fun playing the game tho!
I don't think you understand the point he's making. The dash is fine, the issue is that it doesn't seem to trigger properly. He's saying there's a bug with the dash. It doesn't always properly trigger for me either.
Second, if someone has a critique for your game and your response is basically, "well that'd ruin the level design", then you need to reevaluate how you handle critiques. If the game is less fun due to something, and fixing it would require changing something else, maybe it is WORTH changing other things (such as the level design). You don't seem to want to think outside the box. If you're worried the dash triggering properly would allow a user to dash through an entire level, just add a cooldown to the dash. There's other ways around the problem.
"First off I'm wondering why you can't dash midair after jumping or switching gravity, it seems weird."
meaning they are wondering why they can't dash midair. the creator says it would break the game.
also, it doesn't seem to be a common critique. just cause one person says something is too hard, doesn't mean you should make it much easier, until other people agree, for example.
I read Level 5 Fish's comment again, and I understood it correctly the first time. The question was why is it not possible to dash in the air? not that It doesn't always properly trigger", my answer was that allowing the player to dash in the air with no limits would break the level design, the main mechanic is changing gravity and not dashing in the air which is normally not even possible unless you use the super dash, which is limited to how much power bar you have, and it's the last mechanic taught in the tutorial.
The main mechanic is changing Gravity, so the levels are designed around that. Again dashing is a complementary mechanic that already has a cooldown of sorts in the power bar. Also, I've seen over 50 people play Gravity Storm, both in voice chat or in youtube videos, and it's the first time someone says the dash does not work properly, It doesn't seem to me that you have the same problem as Level 5 Fish, if you send me a video showing me the dash not working properly, it might be easier for me to see if there's a problem with the dash.
No worries. I asked since I was having issues getting gamepad to work in browser. I figured out what the issue was, was something on my end, not the game.
I have had the privilege of watching the development of this game almost since the beginning. It's really incredible watching how far this game has come, and I can honestly say that it was a blast being able to play it.
This game derives its inspiration from Metal Storm, one of the many obscure gems of the NES released long ago that never quite got the attention it deserved. Gravity Storm derives its mechanic from this game to create different puzzles and challenges that keep the gameplay fresh.
I played the game on Hard mode, and my impression is that the challenge felt a bit uneven at points - many places didn't feel harder than Normal, while a few sections were definitely a bit challenging. I think this mode could have benefited from things like enhanced enemy AI as opposed to just more damage. But I didn't just blast through the levels - there was some solid coordination between controls required to succeed, which made for a fun challenge.
This game sits at a solid 4.5 stars - the only thing that holds it back from a full 5 stars for me are some minor details like an occasional typo, a few sprites that feel unfinished (such as the explosion animations), the single music track that plays in all the levels, and the short length. I do think that the gravity mechanic could have been utilized just a bit more - think zones where gravity changes/reduces, or enemies that use gravity switching as a mechanic as well for more challenge.
But these are quite minor overall - Gravity Storm is an awesome game that I would definitely recommend to other people. I know Jampley is making a sequel, and I can't wait to see what comes out of that.
Was a really enjoyable experience, very polished with a nice graphical update. Will look forward to if we see more from Gravity Storm, Id love a full game of this. Keep working at it!
It's very good, the only thing that has some bugs, like when you pass the level you still have the health of the previous level, but other than that it's very good
Actually, it is intended to work that way xd, I just never thought it was an issue because you can always get health pick-ups. I guess I can change it if enough people complain about it, but the game is supposed to take place in a single location without actual breaks in between. Thanks for playing!!!
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It's a very fun game, but I'm giving it a 0/10 because it lacks a funny little guy who goes "Awooga" when he sees enemies.
100% fair point, I make a big mistake not including that lol
really cool! controls are difficult
Glad you liked it! If you find controls difficult, you can try using a gamepad, or in the options you can remap your keys. Otherwise, it might be just a matter of getting used to it. Thank you for playing.
Absolutely loved it. Only feedback would be on a keyboard there's a lot going on control wise but once I hook up my controller I'm sure this will be extra fire. Thank you!
Glad you had fun. Yes, the game is easier to play with gamepad, you also have a key remapping option.
incrivel(incredible)
Just played the game for a bit, I thought it overall pretty cool and I enjoyed it. I have some questions / advice though, first off I'm wondering why you can't dash midair after jumping or switching gravity, it seems weird. The controls can also be a bit confusing at times. I even think you could remove some of them like jump for example, like I feel like jumping really doesn't serve much of a purpose if you can just switch gravity. Overall I thought the puzzle / shooter concept was pretty cool and I had fun playing, good job!
As you haven't played much, you might not realized this, but the dash is intended to be a complementary mechanic and it's almost never required, also it would break the leve design if you could dash in the air all the time; however, you can actually dash in the air using the super dash. Removing the jump button would be a little too drastic, it would require me changing the level design a lot, if you play more, you might realize that. I'm glad you had fun playing the game tho!
I don't think you understand the point he's making. The dash is fine, the issue is that it doesn't seem to trigger properly. He's saying there's a bug with the dash. It doesn't always properly trigger for me either.
Second, if someone has a critique for your game and your response is basically, "well that'd ruin the level design", then you need to reevaluate how you handle critiques. If the game is less fun due to something, and fixing it would require changing something else, maybe it is WORTH changing other things (such as the level design). You don't seem to want to think outside the box. If you're worried the dash triggering properly would allow a user to dash through an entire level, just add a cooldown to the dash. There's other ways around the problem.
no they replied correct, they said
"First off I'm wondering why you can't dash midair after jumping or switching gravity, it seems weird."
meaning they are wondering why they can't dash midair. the creator says it would break the game.
also, it doesn't seem to be a common critique. just cause one person says something is too hard, doesn't mean you should make it much easier, until other people agree, for example.
I read Level 5 Fish's comment again, and I understood it correctly the first time. The question was why is it not possible to dash in the air? not that It doesn't always properly trigger", my answer was that allowing the player to dash in the air with no limits would break the level design, the main mechanic is changing gravity and not dashing in the air which is normally not even possible unless you use the super dash, which is limited to how much power bar you have, and it's the last mechanic taught in the tutorial.
The main mechanic is changing Gravity, so the levels are designed around that. Again dashing is a complementary mechanic that already has a cooldown of sorts in the power bar. Also, I've seen over 50 people play Gravity Storm, both in voice chat or in youtube videos, and it's the first time someone says the dash does not work properly, It doesn't seem to me that you have the same problem as Level 5 Fish, if you send me a video showing me the dash not working properly, it might be easier for me to see if there's a problem with the dash.
me sorprende que el menú este en español.
El juego está traducido al tres idiomas, y se puede cambiar el idioma en las opciones. Gracias por jugar :)
no cambie el idioma, así que asumo que se cambio por alog del programa
Es automático, pero se puede cambiar manualmente también.
La demo 2 ya salió, y está en Steam si lo quiere jugar allá: https://store.steampowered.com/app/3482870/Gravity_Storm__First_Mission/
Nice game! Any plans for a Linux build, not sure how well GameMaker handles that.
Glad you like it! Sorry, I need Linux to make a Linux version, I would 100% do it if I have a resources tho.
No worries. I asked since I was having issues getting gamepad to work in browser. I figured out what the issue was, was something on my end, not the game.
Glad you figured it out, the browser versions are a bit completed to make in Gamemaker.
A rating would appreciated, btw. Thanks for playing.
I left a rating. Well deserved 5 stars. Short but very enjoyable!
Nice, that's a good time, I think I should add my records in the game's page so people feel challenged xd.
That’s a neat idea. What’s your time?
Sorry for the late respond.
I made a linux version some time ago, if you want to try it and tell me how it runs, let me know :)
Very Nice
Thanks!
I have had the privilege of watching the development of this game almost since the beginning. It's really incredible watching how far this game has come, and I can honestly say that it was a blast being able to play it.
This game derives its inspiration from Metal Storm, one of the many obscure gems of the NES released long ago that never quite got the attention it deserved. Gravity Storm derives its mechanic from this game to create different puzzles and challenges that keep the gameplay fresh.
I played the game on Hard mode, and my impression is that the challenge felt a bit uneven at points - many places didn't feel harder than Normal, while a few sections were definitely a bit challenging. I think this mode could have benefited from things like enhanced enemy AI as opposed to just more damage. But I didn't just blast through the levels - there was some solid coordination between controls required to succeed, which made for a fun challenge.
This game sits at a solid 4.5 stars - the only thing that holds it back from a full 5 stars for me are some minor details like an occasional typo, a few sprites that feel unfinished (such as the explosion animations), the single music track that plays in all the levels, and the short length. I do think that the gravity mechanic could have been utilized just a bit more - think zones where gravity changes/reduces, or enemies that use gravity switching as a mechanic as well for more challenge. But these are quite minor overall - Gravity Storm is an awesome game that I would definitely recommend to other people. I know Jampley is making a sequel, and I can't wait to see what comes out of that.
Thank you for your review :)
Amazing
Good game, crunchy short experience with simple platform shooting mechanics.
Was a really enjoyable experience, very polished with a nice graphical update. Will look forward to if we see more from Gravity Storm, Id love a full game of this. Keep working at it!
It's very good, the only thing that has some bugs, like when you pass the level you still have the health of the previous level, but other than that it's very good
Actually, it is intended to work that way xd, I just never thought it was an issue because you can always get health pick-ups. I guess I can change it if enough people complain about it, but the game is supposed to take place in a single location without actual breaks in between. Thanks for playing!!!
Great!!!
too easy 10/10
I'll make it harder for you! Thank you tho.