Gravity Storm, 2 Months After Release





So after two months, this is how much Gravity Storm sold:
itchio Sales: 1
And this is after putting my game on sale a couple times and itchio gaving me an actual good amount of visibility. I was actually planning to take down the itchio version, but since someone actually bought it, I won't do that.
Steam Sales: 85
Steam wishlists: 1,089
Steam wishlists are getting more and more worthless. After some research, I learned that the average wishlist-to-sale convertion was 10% to 20% in the first week of release; however, it's around 10% now. You can blame it to so many games coming out and people wishlisting compulsively. Wishlists are still useful, but expect most of them to be dead.
A lot more could be said, I usually add more info and many nice graphs, but I don't feel like it today.
Thanks to all of you who bought and played Gravity Storm, I hope you had fun, and have a nice day.
Get Gravity Storm - First Mission
Gravity Storm - First Mission
Break the laws of physics, dash and shoot your way through levels full of hazards and machines gone rogue.
| Status | Released |
| Author | Jampley Dev |
| Genre | Platformer, Action, Shooter |
| Tags | 16-bit, 2D, Arcade, Gravity, No AI, Pixel Art, Retro, Sci-fi |
| Languages | English, Spanish; Castilian, Spanish; Latin America, Dutch, Portuguese (Brazil) |
| Accessibility | Configurable controls, Interactive tutorial |
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